Evaluate and graph an exponential function

Grade 9 Math Worksheet - Building Confidence

NameDate

Circle the best answer, or write your answer on the line.

  1. Kira's math-club function machine uses f(x) = 7 · 3^x. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

  2. Luz's video game gives f(x) = 5 · 4^x coins on level x. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

  3. Milo's science notes say f(x) = 12 · 2^x bacteria after x hours. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

  4. Noah's block-pattern game uses f(x) = 9 · 5^x. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

  5. 0 | 5; 1 | 10; 2 | ?; 3 | ?. Every arrow down the table: × 2. Pia's plant-cutting rule is f(x) = 5 · 2^x. The growth table starts at 5, and every arrow is × 2. What is f(3)?

  6. 0 | 2; 1 | 10; 2 | ?; 3 | ?. Every arrow down the table: × 5. Tala's flower-pattern rule is f(x) = 2 · 5^x. The growth table starts at 2, and every arrow is × 5. What is f(3)?

  7. Read this first

    Growth table (x | f(x))

    0 | 4; 1 | 8; 2 | ?; 3 | ?; 4 | ?; 5 | ?. Every arrow down the table: × 2.

  8. Zee's paper-folding rule is f(x) = 4 · 2^x. The growth table starts at 4, and every arrow is × 2. What is f(5)?

  9. Growth table

    xf(x)
    -2?
    -1?
    032
    164

    Arrow down: × 2. Arrow up: ÷ 2.

  10. Ari's rule for a bucket game is f(x) = 32 · 2^x. Going up one row in the growth table divides by 2. What is f(-2)?

  11. Bo's drum-beat rule is f(x) = 40 · 2^x. Going up one row in the growth table divides by 2. What is f(-3)?

  12. Arrow down: × 3. Arrow up: ÷ 3. Esme's kite-club rule is f(x) = 81 · 3^x. Going up one row in the growth table divides by 3. What is f(-2)?

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Evaluate and graph an exponential function

Answer Key - Grade 9 Math Worksheet - Building Confidence

Circle the best answer, or write your answer on the line.

  1. Kira's math-club function machine uses f(x) = 7 · 3^x. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

    7
  2. Luz's video game gives f(x) = 5 · 4^x coins on level x. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

    5
  3. Milo's science notes say f(x) = 12 · 2^x bacteria after x hours. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

    12
  4. Noah's block-pattern game uses f(x) = 9 · 5^x. Any nonzero number to the power zero is 1. What is the y-intercept, the output when the input is zero?

    9
  5. 0 | 5; 1 | 10; 2 | ?; 3 | ?. Every arrow down the table: × 2. Pia's plant-cutting rule is f(x) = 5 · 2^x. The growth table starts at 5, and every arrow is × 2. What is f(3)?

    40
  6. 0 | 2; 1 | 10; 2 | ?; 3 | ?. Every arrow down the table: × 5. Tala's flower-pattern rule is f(x) = 2 · 5^x. The growth table starts at 2, and every arrow is × 5. What is f(3)?

    250
  7. Read this first

    Growth table (x | f(x))

    0 | 4; 1 | 8; 2 | ?; 3 | ?; 4 | ?; 5 | ?. Every arrow down the table: × 2.

  8. Zee's paper-folding rule is f(x) = 4 · 2^x. The growth table starts at 4, and every arrow is × 2. What is f(5)?

    128
  9. Growth table

    xf(x)
    -2?
    -1?
    032
    164

    Arrow down: × 2. Arrow up: ÷ 2.

  10. Ari's rule for a bucket game is f(x) = 32 · 2^x. Going up one row in the growth table divides by 2. What is f(-2)?

    8
  11. Bo's drum-beat rule is f(x) = 40 · 2^x. Going up one row in the growth table divides by 2. What is f(-3)?

    5
  12. Arrow down: × 3. Arrow up: ÷ 3. Esme's kite-club rule is f(x) = 81 · 3^x. Going up one row in the growth table divides by 3. What is f(-2)?

    9