Pushes and Pulls

Grade 2 - Science - On Level

NameDate
  1. A class tests a pull on a cart to turn a supply cart around a corner. What design problem are they solving?

    • slide a supply box under a table safely
    • turn a supply cart around a corner
    • roll a ball to stop near a target cone
    • open a sticky drawer without spilling markers
  2. Which criterion should the door design meet?

    • move the box without hitting the table legs
    • close the door without a loud slam
    • open smoothly while markers stay in place
    • carry all the books on the taped path
  3. What evidence should students record while testing the push design for the box?

    • how many words are in the problem
    • whether the box stayed inside the tape lines
    • which student likes the idea most
    • which object name is longest
  4. Test result: The slow pull opened the drawer with no spilled markers. What improvement should the team try next?

    • move the strap lower and test again
    • test a cardboard guide along one side
    • test a slower push with the same hand position
    • test a pull from the center of the knob
  5. Which claim uses the swing test evidence correctly?

    • The light push made the smallest controlled motion, so the team can compare how well the design meets the criterion.
    • The team should choose without testing.
    • A push or pull test cannot have evidence.
    • The criterion should change after every guess.
  6. A class tests a push on a door to help a classroom door close quietly. What design problem are they solving?

    • move books to the reading corner without dropping them
    • open a sticky drawer without spilling markers
    • help a classroom door close quietly
    • move supplies across snow without tipping them
  7. Which criterion should the wagon design meet?

    • close the door without a loud slam
    • stop within one step of the cone
    • reach the marker with all supplies still on the sled
    • carry all the books on the taped path
  8. What evidence should students record while testing the push design for the soccer ball?

    • distance from the ball to the cone
    • how many words are in the problem
    • which object name is longest
    • whether the object has a bright color
  9. Test result: The side-strap pull made the cleanest turn. What improvement should the team try next?

    • move the strap lower and test again
    • test a cardboard guide along one side
    • test a slower push with the same hand position
    • test a slightly weaker push from the same line
  10. Which claim uses the cart test evidence correctly?

    • The side-strap pull made the cleanest turn, so the team can compare how well the design meets the criterion.
    • The criterion should change after every guess.
    • The team should choose without testing.
    • The object name alone proves the design worked.
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