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Pushes and Pulls
Grade 2 - Science - On Level
Worksheet 1
1A class tests a pull on a cart to turn a supply cart around a corner. What design problem are they solving?
2Which criterion should the door design meet?
3What evidence should students record while testing the push design for the box?
4Test result: The slow pull opened the drawer with no spilled markers. What improvement should the team try next?
5Which claim uses the swing test evidence correctly?
6A class tests a push on a door to help a classroom door close quietly. What design problem are they solving?
7Which criterion should the wagon design meet?
8What evidence should students record while testing the push design for the soccer ball?
9Test result: The side-strap pull made the cleanest turn. What improvement should the team try next?
10Which claim uses the cart test evidence correctly?
About this worksheet
This Grade 2 worksheet treats pushes and pulls as design choices, not as an isolated forces unit. Students read a simple problem, decide what the design must do, and use test evidence to judge whether a push or pull solution worked. That framing keeps the work in the K-2 engineering design band while still requiring children to reason about familiar motions. A child who only names push or pull will miss why the class is testing the idea, what counts as success, and which change should be tried next. Support versions name the design problem directly. Standard and challenge versions add closer evidence choices and ask students to connect a trial result with a useful improvement. Watch for guesses based on the object alone; the strongest answer should solve the stated problem and use the measured test result.
What your child will learn
Define a push-or-pull design problem
Choose useful test evidence
Compare trial results
Pick an improvement to test
Worked example
If a wagon must carry books without dropping them, a class can test different pulls and count how many books stay inside.
Common mistake
Naming a push or pull but ignoring the problem, criterion, or test evidence.
Helpful hint
Use the problem and the test result before choosing an improvement.